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MBSM

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Minecraft Bedrock Skin Manager

v0.10.0 • Beta
Models 0
Skins 0
Packs 0

Recent Projects

No recent projects yet — start by validating a pack or building a skin.

DETAILS THAT MATTER

Built by and for skin creators

🔒

Local by default

Validating, fixing, previewing and building skin packs all runs locally in JavaScript — nothing is uploaded anywhere. The only outside requests are the skin look-ups you ask for in the Skinpack Maker.

🌐

Spanish and English

Full interface in both languages, with automatic browser-language detection.

🧩

Made for 4D and 5D

Not a generic validator: it understands custom geometries, extra layers and ambiguous models.

Open source, as it should be

MBSM is built in the open. Report bugs, request features or check the code yourself.

View repository
READY?

Stop guessing why your skin won't load

Open the validator and check your first pack in under a minute.

Get started

SKINS 4D/5D

Everything for 4D/5D Minecraft Bedrock skin packs: validate and automatically fix broken references, missing files or JSON errors, or preview your 5D and 4D models live in 3D without leaving MBSM.

VALIDATOR
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DRAG YOUR SKINPACK

Accepts .zip and .mcpack Minecraft Bedrock skin pack files.

No file selected

Summary

0
Skins detected
0
Errors
0
Warnings
0
Passed

The analysis runs entirely in your browser.

No file is ever sent to any external server.

Analysis results

🧱

Waiting for a package

Select or drag a ZIP or MCPACK file to start the analysis.

Live 3D preview for 4D/5D geometries: both 5D models (poly_mesh) and 4D models (cubes) render right here with MBSM's own renderer.

4D/5D VIEWER
Full pack (optional)
📦

.zip / .mcpack — reads geometry.json (4D+5D) and pairs textures via skins.json

Geometry (.geo.json)
🦴

Legacy format — detects 4D/5D per model

Texture (.png)
🖼️

PNG, any size that's a multiple of 64

Log
Waiting for files…

Nothing to render yet

Upload a .zip/.mcpack pack, or a loose geometry + texture, to see the 3D model (4D or 5D).

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MODEL
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Bones
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Cubes / Polys
DISPLAY
Auto-rotate
Wireframe
Floor / grid
Show pivots
Recalculate normals
APPEARANCE
Background
Model to Skin Studio

Import a 3D model (.obj) exported from Blender, or an existing Bedrock model (geometry .json, 1.8 or 1.12+ with cubes, box UV or per-face UV), assign its parts to a skeleton's bones, position pivots visually, and export a real Bedrock 1.8.0 geometry (poly_mesh) — ready as a full skin pack (manifest.json, skins.json, lang and textures included).

Suelta tu modelo (.obj o .json) y tu textura aquí

Crea un modelo para empezar

Sube un archivo .obj exportado desde Blender/otro programa, con sus objetos o grupos nombrados (cabeza, brazo, torso, etc.) y una textura.

Cuanto mejor nombrados estén los grupos del .obj, mejor podrá autoasignarlos esta herramienta a los huesos del esqueleto.

Inspirado en OBJ Skin Studio de MCMrARM

CLASSIC SKINS

Preview regular Minecraft Bedrock skin packs in 3D, or build your own pack from scratch.

VIEWER
⬆

DRAG YOUR SKIN PACK

Accepts .zip and .mcpack Minecraft Bedrock skin pack files.

No file selected

Build a regular Minecraft Bedrock skin pack: import skins, choose their model, and download a ready-to-install .mcpack.

MAKER

1 Add a skin

Accepts 64x64, 64x32 (legacy) and 128x128 skins.

Fetches the current skin of a Minecraft Java Edition account.

2 Skins in this pack

No skins added yet.

3 Pack settings

Colors
Format

Click a field above, then tap a color or format to insert it there.

Skin Creator

Draw a Minecraft Bedrock skin from scratch or import one to edit, with a live 3D preview — everything stays in your browser.

800%

ABOUT MBSM

MBSM is a free toolbox for Minecraft Bedrock skin packs that runs almost entirely in your browser: a validator for 4D/5D packs with custom geometries, a 3D skin viewer, a 4D/5D viewer with its own renderer, a Model to Skin 1.8 converter that turns a 3D model (or a 1.12 geometry) into a working 5D skin pack, and a skin pack builder. Your files are processed locally — the only outside requests are the skin look-ups you ask for in the Skinpack Maker.

The goal is to catch exactly the mistakes that usually make a skin not show up in-game, a model fail to load, or textures break — and to make building a pack from scratch simple.

WHAT'S INSIDE MBSM

VALIDATOR & FIXER

Checks geometry.json, render controllers and ambiguous or duplicate model names, then auto-resolves the obvious issues — broken references, ambiguities, small details — and flags the rest for you.

4D/5D VIEWER

Preview bones, cubes and pivots of custom geometries with the skin applied, rotating live — 4D (cubes) and 5D (poly_mesh), with a built-in renderer.

3D VIEWER

See a regular Minecraft Bedrock skin applied to the Steve/Alex model, rotating live, before using it in-game.

MAKER

Generates the full skin pack structure — manifest, geometry and textures — without touching a console.

MODEL TO SKIN 1.8

Import an .obj or a 1.12 geometry .json + texture, assign parts to bones, adjust pivots visually, and export a real Bedrock 1.8.0 poly_mesh — ready as a full skin pack.

WHAT THE VALIDATOR CHECKS

Geometries

Verifies that the identifiers used in skins.json actually exist in geometry.json.

Textures

Checks that every image referenced by a skin physically exists inside the package and detects upper/lowercase mismatches.

Texts / Lang

Checks that every localization_name has its matching entry in texts/.lang and detects missing or extra keys.

Manifest

Validates UUID, format_version, present modules and other common issues in manifest.json.

JSON

Detects JSON files with syntax errors and shows the approximate location of the problem whenever possible.

Consistency

Compares names, paths, duplicate references and overall consistency across every file in the skinpack.

404

Page not found

There's no tool at this address — it may be mistyped, or the link is outdated.

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